setCaptive: Difference between revisions

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| [[Object#Person|Person]] '''setCaptive''' [[Boolean]]|= Syntax
| unitName '''setCaptive''' status |= Syntax


|p1= unitName: [[Object]] |= Parameter 1
|p2= status: [[Boolean]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 19:06, 25 January 2009

Hover & click on the images for description

Description

Description:
Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.
Groups:
Uncategorised

Syntax

Syntax:
unitName setCaptive status
Parameters:
unitName: Object
status: Boolean
Return Value:
Nothing

Examples

Example 1:
_soldier1 setCaptive true

Additional Information

See also:
setCaptive_(VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 23:49
hoz
This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

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