setCaptive: Difference between revisions

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[[Category:Scripting Commands OFP 1.46|SETCAPTIVE]]
[[Category:Scripting Commands OFP 1.46|SETCAPTIVE]]
[[Category:Scripting Commands ArmA|SETCAPTIVE]]
[[Category:Scripting Commands ArmA|SETCAPTIVE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 18:19, 3 June 2009

Hover & click on the images for description

Description

Description:
Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.
Groups:
Uncategorised

Syntax

Syntax:
unitName setCaptive status
Parameters:
unitName: Object
status: Boolean
Return Value:
Nothing

Examples

Example 1:
_soldier1 setCaptive true

Additional Information

See also:
setCaptive_(VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 23:49
hoz
This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

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