setCenterOfMass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3 |= Game name
| arma3 |Game name=
|1.02|Game version=
|arg= local|Multiplayer Arguments=
|eff= global|Multiplayer Effects=
____________________________________________________________________________________________


|1.02|= Game version
| Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change. |= Description
| myObject [[setCenterOfMass]] [centerOfMass, time] |SYNTAX=
____________________________________________________________________________________________


|myObject '''setCenterOfMass''' [com, time]|= Syntax
|p1= myObject: [[Object]] |PARAMETER1=  


|p1= myObject: [[Object]] |= PARAMETER1
|p2= [centerOfMass, time]: [[Array]] |PARAMETER2=  


|p2= com: [[Array]] - [x,y,z] offset relative to the model centre|= PARAMETER2
|p3= centerOfMass: [[Array]] - [x,y,z] offset relative to the model centre |PARAMETER3=  


|p3= time: [[Number]] |= PARAMETER3
|p4= time: [[Number]] - transition time, 0 for instant center of mass transfer |PARAMETER4=


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  
____________________________________________________________________________________________
____________________________________________________________________________________________


|s2= myObject '''setCenterOfMass''' com |=  
|s2= myObject [[setCenterOfMass]] centerOfMass |SYNTAX2=


|p21= myObject: [[Object]] |= PARAMETER21
|p21= myObject: [[Object]] |PARAMETER21=


|p22= com: [[Array]] - [x,y,z] offset relative to the model centre |= PARAMETER22
|p22= centerOfMass: [[Array]] - [x,y,z] offset relative to the model centre |PARAMETER22=


|r2= [[Nothing]]|=
|r2= [[Nothing]] |RETURNVALUE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>myObject setCenterOfMass <nowiki>[[</nowiki>0,-1,0],0.5<nowiki>]</nowiki>;</code>|= EXAMPLE1
|x1= <code>myObject [[setCenterOfMass]] [<nowiki/>[0,-1,0], 0.5];</code> |EXAMPLE1=


|x2= <code>myObject setCenterOfMass [0,-1,0];</code>|= EXAMPLE2
|x2= <code>myObject [[setCenterOfMass]] [0,-1,0];</code>|EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[getCenterOfMass]], [[setMass]], [[getMass]] |= SEEALSO  
| [[getCenterOfMass]], [[setMass]], [[getMass]] |SEEALSO=
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}


Line 44: Line 44:
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 20 Jun, 2014 - 12:50
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">
(ArmA3 1.22) A quick reference:
{| class="wikitable sortable"
! category
! [[setMass]]
! [[setCenterOfMass]]
|-
| unit
| The larger the mass is, the easier a unit will physically fatigued
| N/A
|-
| aircraft
| The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa.
| Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
|-
| vehicle
| The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.)
| Vehicle slant due to center change accordingly.


|}
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:21, 17 May 2020

Hover & click on the images for description

Description

Description:
Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
Groups:
Uncategorised

Syntax

Syntax:
myObject setCenterOfMass [centerOfMass, time]
Parameters:
myObject: Object
[centerOfMass, time]: Array
centerOfMass: Array - [x,y,z] offset relative to the model centre
time: Number - transition time, 0 for instant center of mass transfer
Return Value:
Nothing

Alternative Syntax

Syntax:
myObject setCenterOfMass centerOfMass
Parameters:
myObject: Object
centerOfMass: Array - [x,y,z] offset relative to the model centre
Return Value:
Nothing

Examples

Example 1:
myObject setCenterOfMass [[0,-1,0], 0.5];
Example 2:
myObject setCenterOfMass [0,-1,0];

Additional Information

See also:
getCenterOfMasssetMassgetMass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 20 Jun, 2014 - 12:50
ffur2007slx2_5
(ArmA3 1.22) A quick reference:
category setMass setCenterOfMass
unit The larger the mass is, the easier a unit will physically fatigued N/A
aircraft The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
vehicle The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) Vehicle slant due to center change accordingly.

Bottom Section