setCombatBehaviour: Difference between revisions

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|x2= <code>group1 [[setCombatBehaviour]] "CARELESS";</code>
|x2= <code>group1 [[setCombatBehaviour]] "CARELESS";</code>


|seealso= [[AIBehaviour]] [[combatBehaviour]] [[behaviour]] [[setBehaviour]] [[setBehaviourStrong]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]], [[setSkill]]
|seealso= [[AIBehaviour]] [[combatBehaviour]] [[behaviour]] [[setBehaviour]] [[setBehaviourStrong]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]]
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Revision as of 20:24, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets an individual unit behaviour (main syntax) or a whole group behaviour (alternative syntax). To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See AI Behaviour for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"
Groups:
Object ManipulationGroups

Syntax

Syntax:
unit setCombatBehaviour behaviour
Parameters:
unit: Object - AI unit
behaviour: String - see description
Return Value:
Nothing

Alternative Syntax

Syntax:
group setCombatBehaviour behaviour
Parameters:
group: Group - AI group
behaviour: String - see description
Return Value:
Nothing

Examples

Example 1:
unit1 setCombatBehaviour "SAFE";
Example 2:
group1 setCombatBehaviour "CARELESS";

Additional Information

See also:
AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

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