Difference between revisions of "setCombatBehaviour"

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| '''Every unit''' in the group, and the '''group''' itself
 
| '''Every unit''' in the group, and the '''group''' itself
 
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! [[setCombatBehaviour]]
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| [[setCombatBehaviour]]
 
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units)
 
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units)
 
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Latest revision as of 13:02, 22 May 2022

Hover & click on the images for description

Description

Description:
Sets an individual unit entity behaviour (main syntax) or a group entity behaviour (alternative syntax). The group in this case is a Group entity and not a simple collection of units. To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See AI Behaviour for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"

Comparison of Behaviour commands

Groups:
AI BehaviourGroups

Syntax

Syntax:
unit setCombatBehaviour behaviour
Parameters:
unit: Object - AI unit
behaviour: String - see description
Return Value:
Nothing

Alternative Syntax

Syntax:
group setCombatBehaviour behaviour
Parameters:
group: Group - AI group
behaviour: String - see description
Return Value:
Nothing

Examples

Example 1:
unit1 setCombatBehaviour "SAFE";
Example 2:
group1 setCombatBehaviour "CARELESS";

Additional Information

See also:
AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

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