setDate: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|eff= local |Multiplayer Effects=
|eff= local


|gr1= Mission Information |GROUP1=
|gr1= Mission Information


|gr2= Environment |GROUP2=
|gr2= Environment


| Sets mission date and time. This command is fully JIP compatible (as of Arma 3 v1.93.145588). Players joining after mission start will get the current server [[date]] including the year.
| Sets mission date and time. This command is fully JIP compatible (as of Arma 3 v1.93.145588). Players joining after mission start will get the current server [[date]] including the year.


{{Feature|arma3 | Clients' local date is [[Multiplayer Scripting#Join In Progress|automatically and periodically synchronised]] with the server date.}} |DESCRIPTION=
{{Feature|arma3 | Clients' local date is [[Multiplayer Scripting#Join In Progress|automatically and periodically synchronised]] with the server date.}}


|mp= In order to change the date without waiting for automatic synchronisation, use remote execution:
|mp= In order to change the date without waiting for automatic synchronisation, use remote execution:
{{Inline code|[<nowiki/>[2001,6,22,12,0]] [[remoteExec]] ["setDate"];}} |MP BEHAVIOUR=
{{Inline code|[<nowiki/>[2001,6,22,12,0]] [[remoteExec]] ["setDate"];}} |MP BEHAVIOUR=


| [[setDate]] date |SYNTAX=
| [[setDate]] date


|p1= date: [[Date]] - format [year, month, day, hour, minute] |PARAMETER1=
|p1= date: [[Date]] - format [year, month, day, hour, minute]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>[[setDate]] [1986, 2, 25, 16, 0]; {{cc|4:00pm February 25, 1986}}</code> |EXAMPLE1=
|x1= <code>[[setDate]] [1986, 2, 25, 16, 0]; {{cc|4:00pm February 25, 1986}}</code>


|x2= Set the real date (MP only):
|x2= Set the real date (MP only):
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[[waitUntil]] {[[time]] > 0};
[[waitUntil]] {[[time]] > 0};
[<nowiki/>[[missionStart]] [[select]] [0,5]] [[remoteExec]] ["setDate"];
[<nowiki/>[[missionStart]] [[select]] [0,5]] [[remoteExec]] ["setDate"];
};</code> |EXAMPLE2=
};</code>


| [[date]], [[skipTime]], [[numberToDate]], [[dateToNumber]] |SEEALSO=
| [[date]], [[skipTime]], [[numberToDate]], [[dateToNumber]]
}}
}}



Revision as of 12:08, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets mission date and time. This command is fully JIP compatible (as of Arma 3 v1.93.145588). Players joining after mission start will get the current server date including the year.
Arma 3
Clients' local date is automatically and periodically synchronised with the server date.
Multiplayer:
In order to change the date without waiting for automatic synchronisation, use remote execution: [[2001,6,22,12,0]] remoteExec ["setDate"];
Groups:
Mission InformationEnvironment

Syntax

Syntax:
setDate date
Parameters:
date: Date - format [year, month, day, hour, minute]
Return Value:
Nothing

Examples

Example 1:
setDate [1986, 2, 25, 16, 0]; // 4:00pm February 25, 1986
Example 2:
Set the real date (MP only): // postInit = 1; if (isServer) then { waitUntil {time > 0}; [missionStart select [0,5]] remoteExec ["setDate"]; };

Additional Information

See also:
dateskipTimenumberToDatedateToNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

10:00, 7/12/2010 (BST)
Alpha
This command sets the date for the southern hemisphere only, i.e. when the map is in northern hemisphere a date [2010,12,7,17,0] is in day light and and date [2010,6,7,17,0] is in darkness.
21:35, 31 October 2011 (EET)
Osmo
In multiplayer, the effect of this command is local, not global. The date from the server is synchronized with clients when they join the game (including start of the mission and joining in progress). E.g. if this command is executed on server in the init.sqf before the mission starts, every client will be synchronized with server as mission is started. However, if you run this command in the middle of the mission, effect is local.
Posted on October 4, 2014 - 17:43 (UTC)
MulleDK13
Since an unknown version of Arma 3, this command now has global effect when executed on the server.
Posted on February 5, 2015 - 06:38 (UTC)
Ozdeadmeat
Arma 3 1.38.128937- Leapyear BUG - setdate [2016,12,31,23,59] yields an ingame date of the 1st of January 2017. If left to tick over from the 30th of December it ticks to 1st January skipping the 31st of December entirely.
Posted on April 23, 2017 - 02:58 (UTC)
OOKexOo
Regarding execution in the middle of a session, the post of MulleDK13 is not entirely true. If you don't change the year, you are perfectly fine when executing the command on the server only. However, the server does not sync the year. Hence, if you do change the year, you have to execute the command on the server, clients and JIP to account for the missing sync. e.g.
[[], {setDate [1986, 2, 25, 16, 0]}] remoteExec ["call",0,"JIP_id_setDate"];