setDebriefingText: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 11: Line 11:
{{Feature | Warning | This command is broken. https://feedback.bistudio.com/T85682 }}
{{Feature | Warning | This command is broken. https://feedback.bistudio.com/T85682 }}


|s1= endType '''setDebriefingText''' [title, description]
|s1= endType '''setDebriefingText''' [title, description]


|p1= endType: [[String]]
|p1= endType: [[String]]

Revision as of 23:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets debriefing text for endType defined in CfgDebriefing.
This command is broken. https://feedback.bistudio.com/T85682
Groups:
Broken CommandsBriefing

Syntax

Syntax:
endType setDebriefingText [title, description]
Parameters:
endType: String
[title, description]: Array
title: String
description: String
Return Value:
Nothing

Examples

Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];

Additional Information

See also:
debriefingTextdisableDebriefingStatsenableDebriefingStats

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note