setEngineRpmRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>myHelicopter setEngineRpmRTD [1337, -1];</sqf> | ||
|seealso= [[setWantedRPMRTD]] [[rotorsRpmRTD]] [[enginesRpmRTD]] | |seealso= [[setWantedRPMRTD]] [[rotorsRpmRTD]] [[enginesRpmRTD]] | ||
}} | }} |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Sets the RPM of given engines.
- Groups:
- RTD
Syntax
- Syntax:
- helicopter setEngineRpmRTD [rpm, engineIndex]
- Parameters:
- helicopter: Object
- rpm: Number - Wanted RPM
- engineIndex: Number - Index of the engine
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Return Value:
- Nothing
Examples
- Example 1:
- myHelicopter setEngineRpmRTD [1337, -1];
Additional Information
- See also:
- setWantedRPMRTD rotorsRpmRTD enginesRpmRTD
Notes
-
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