setFace: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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Revision as of 12:13, 5 August 2019

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Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities.
Groups:
Uncategorised

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02"
Example 2:
Set persistent face for a unit in MPif (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};

Additional Information

See also:
facesetIdentitysetSpeaker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on unknown
unknown
For ArmA 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be: Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6

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