setFeatureType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|Game Version= (number surrounded by NO SPACES)" to "|Game Version (number surrounded by NO SPACES)=") |
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 |= Game | | arma3 |= Game | ||
|1.68| | |1.68|Game Version (number surrounded by NO SPACES)= | ||
|arg= global | | |arg= global |Multiplayer Arguments= | ||
|eff= local | | |eff= local |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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* 1 - Object is always visible within object view distance | * 1 - Object is always visible within object view distance | ||
* 2 - Object is always visible within terrain view distance | * 2 - Object is always visible within terrain view distance | ||
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|= | The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object [[setFeatureType]] type |= | | object [[setFeatureType]] type |SYNTAX= | ||
|p1= object: [[Object]]|= | |p1= object: [[Object]]|PARAMETER1= | ||
|p2= type: [[Number]] - the desired feature type |= | |p2= type: [[Number]] - the desired feature type |PARAMETER2= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= Set a building to be always rendered: | |x1= Set a building to be always rendered: | ||
<code> building [[setFeatureType]] 2;</code> |= | <code> building [[setFeatureType]] 2;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setViewDistance]], [[setObjectViewDistance]] |= | | [[setViewDistance]], [[setObjectViewDistance]] |SEEALSO= | ||
}} | }} | ||
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<!-- For example: | <!-- For example: | ||
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd> | <dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd> | ||
<dt class="note"> | <dt class="note">[[User:User Name|]]</dt> | ||
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet. | <dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet. | ||
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd> | <code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd> |
Revision as of 13:14, 6 August 2020
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistancesetObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on October 10, 2017 - 16:18 (UTC)
- Waffle SS.
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.