setFeatureType: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <!-- Appropriate categories go here e.g. {{GameCategory|arma3|Scripting Commands}} -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.68 | |||
|1.68 | |||
|arg= global | |arg= global | ||
Line 11: | Line 10: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enable/disable object as a feature/landmark. Possible feature types: | |descr= Enable/disable object as a feature/landmark. Possible feature types: | ||
* 0 - Feature disabled | * 0 - Feature disabled | ||
* 1 - Object is always visible within object view distance | * 1 - Object is always visible within object view distance | ||
Line 17: | Line 16: | ||
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | ||
| object [[setFeatureType]] type | |s1= object [[setFeatureType]] type | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 23: | Line 22: | ||
|p2= type: [[Number]] - the desired feature type | |p2= type: [[Number]] - the desired feature type | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= Set a building to be always rendered: | |x1= Set a building to be always rendered: | ||
<code> building [[setFeatureType]] 2;</code> | <code>building [[setFeatureType]] 2;</code> | ||
|seealso= [[setViewDistance]], [[setObjectViewDistance]] | |seealso= [[setViewDistance]], [[setObjectViewDistance]] | ||
Line 32: | Line 31: | ||
<dl class="command_description"> | |||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on October 10, 2017 - 16:18 (UTC)</dd> | <dd class="notedate">Posted on October 10, 2017 - 16:18 (UTC)</dd> | ||
Line 41: | Line 39: | ||
For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting. | For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 22:25, 19 June 2021
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistancesetObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2017 - 16:18 (UTC)
- Waffle SS.
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.