setFeatureType: Difference between revisions

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(Created page with "{{Command|= ____________________________________________________________________________________________ | arma3 |= Game |1.68|= Game Version (number surrounded by NO SPACES...")
 
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{{Command|=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game
|game1= arma3
|version1= 1.68


|1.68|= Game Version (number surrounded by NO SPACES)
|arg= global


|arg= global |= Multiplayer Arguments
|eff= local


|eff= local |= Multiplayer Effects
|gr1= Object Manipulation
____________________________________________________________________________________________


|  
|descr= Enable/disable object as a feature/landmark. Possible feature types:
Set an object's feature type, which determines rendering behavior at view distance.<br><br>
* 0 - Feature disabled
* 1 - Object is always visible within object view distance
* 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.


Feature types: <br>
|s1= object [[setFeatureType]] type
0: Object is rendered when in object view distance.<br>
1: Object has priority to be rendered at object view distance, and may be rendered slightly outside of object view distance.<br>
2. Object is always rendered (if in world view distance). <br>
|= Description
____________________________________________________________________________________________


| object setFeatureType type |= Syntax
|p1= object: [[Object]]


|p1= object [[Object]]|= Parameter 1
|p2= type: [[Number]] - the desired feature type


|p2= type [[Number]] - the desired feature type |= Parameter 2
|r1= [[Boolean]]


| [[Boolean]] |= Return Value
|x1= Set a building to be always rendered:
<code>building [[setFeatureType]] 2;</code>


|seealso= [[setViewDistance]], [[setObjectViewDistance]]
}}


|mp= - |= Multiplayer Behaviour
____________________________________________________________________________________________


|x1=  
<dl class="command_description">
Set a building to be always rendered:
<code> building setFeatureType 2;</code> |= Example 1
____________________________________________________________________________________________
 
| [[setViewDistance]], [[setObjectViewDistance]] |= See Also


}}
<dt></dt>
<dd class="notedate">Posted on October 10, 2017 - 16:18 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting.
</dd>


<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- For example:
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dt class="note">'''[[User:User Name|]]'''</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
<!-- END Note Section -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here e.g. [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] -->
[[Category:Scripting Commands|setFeatureType]]

Revision as of 23:25, 19 June 2021

Hover & click on the images for description

Description

Description:
Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
Groups:
Object Manipulation

Syntax

Syntax:
object setFeatureType type
Parameters:
object: Object
type: Number - the desired feature type
Return Value:
Boolean

Examples

Example 1:
Set a building to be always rendered: building setFeatureType 2;

Additional Information

See also:
setViewDistancesetObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on October 10, 2017 - 16:18 (UTC)
Waffle SS.
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.