setFeatureType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.68 | |||
|1.68 | |||
|arg= global | |arg= global | ||
Line 17: | Line 16: | ||
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | ||
|s1= | |s1= object [[setFeatureType]] type | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 26: | Line 25: | ||
|x1= Set a building to be always rendered: | |x1= Set a building to be always rendered: | ||
< | <sqf>building setFeatureType 2;</sqf> | ||
|seealso= [[setViewDistance]] | |seealso= [[setViewDistance]] [[setObjectViewDistance]] | ||
}} | }} | ||
Revision as of 14:25, 5 May 2022
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2017 - 16:18 (UTC)
- Waffle SS.
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.