Difference between revisions of "setFeatureType"

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The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
 
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
  
|s1= object [[setFeatureType]] type
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|s1= object [[setFeatureType]] type
  
 
|p1= object: [[Object]]
 
|p1= object: [[Object]]
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<code>building [[setFeatureType]] 2;</code>
 
<code>building [[setFeatureType]] 2;</code>
  
|seealso= [[setViewDistance]], [[setObjectViewDistance]]
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|seealso= [[setViewDistance]] [[setObjectViewDistance]]
 
}}
 
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Latest revision as of 17:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
Groups:
Object Manipulation

Syntax

Syntax:
object setFeatureType type
Parameters:
object: Object
type: Number - the desired feature type
Return Value:
Boolean

Examples

Example 1:
Set a building to be always rendered: building setFeatureType 2;

Additional Information

See also:
setViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on October 10, 2017 - 16:18 (UTC)
Waffle SS.
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.