setFlagTexture: Difference between revisions

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|1.00|= Game version
|1.00|= Game version
|eff= global|= Effects in MP
|arg= local|= Effects in MP
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| Set flag texture.
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
 
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
The page [[Flag Textures]] shows which textures are available in each game.<br><br>
 
'''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION=
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| flag '''setFlagTexture''' texture |= Syntax
| flag '''setFlagTexture''' texture |SYNTAX=


|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]] |PARAMETER1=


|p2= texture: [[String]] |= Parameter 2
|p2= texture: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
|x2= <pre>flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
|x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4=
 
|x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE5=
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| |= See also
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
To use a flag texture from there use:
USA flag:
flag1 setflagtexture "\flags\usa.jpg"
USSR flag:
flag1 setflagtexture "\flags\ussr.jpg"
Resistance flag:
flag1 setflagtexture "\flags\fia.jpg"
</dd>


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:47, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.

NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.
Groups:
Uncategorised

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 5:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

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Only post proven facts here! Add Note

Notes