setFlagTexture: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|eff= global|= Effects in MP
|eff= global|Multiplayer Effects=


|arg= local|= Effects in MP
|arg= local|Multiplayer Effects=
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| Set flag texture.
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
 
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
The page [[Flag Textures]] shows which textures are available in each game.<br><br>
 
'''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION=
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| flag '''setFlagTexture''' texture |= Syntax
| flag '''setFlagTexture''' texture |SYNTAX=


|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]] |PARAMETER1=


|p2= texture: [[String]] |= Parameter 2
|p2= texture: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
|x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4=
 
|x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE5=
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| |= See also
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=


}}
}}
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<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
To use a flag texture from there use:
USA flag:
flag1 setflagtexture "\flags\usa.jpg"
USSR flag:
flag1 setflagtexture "\flags\ussr.jpg"
Resistance flag:
flag1 setflagtexture "\flags\fia.jpg"
</dd>
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''
"\ca\data\Flag_usmc_co.paa"
"\ca\data\Flag_rus_co.paa"
"\ca\data\Flag_usa_co.paa"
"\ca\data\Flag_napa_co.paa"
"\ca\data\Flag_chdkz_co.paa"
"\ca\data\Flag_chernarus_co.paa"
"\ca\data\FlagHolder_co.paa"
</dd>
<dd class="notedate">Posted on July 12, 2010 - 13:05</dd>
<dt class="note">'''[[User:Killswitch|Killswitch]]'''</dt><dd class="note"> The flag textures available in Operation Arrowhead are:
Single-colour flags for east/west/resistance/civilian:
<pre>
"\ca\ca_e\data\flag_opfor_co.paa"
"\ca\ca_e\data\flag_blufor_co.paa"
"\ca\ca_e\data\flag_indfor_co.paa"
"\ca\ca_e\data\flag_white_co.paa"
</pre>
Country flags:
<pre>
"\ca\ca_e\data\flag_cdf_co.paa"
"\ca\ca_e\data\flag_cr_co.paa"
"\ca\ca_e\data\flag_cz_co.paa"
"\ca\ca_e\data\flag_ger_co.paa"
"\ca\ca_e\data\flag_tka_co.paa"
"\ca\ca_e\data\flag_tkg_co.paa"
"\ca\ca_e\data\flag_tkm_co.paa"
"\ca\ca_e\data\flag_us_co.paa"
</pre>
Flags for various organisations and groups
<pre>
"\ca\ca_e\data\flag_bis_co.paa"
"\ca\ca_e\data\flag_knight_co.paa"
"\ca\ca_e\data\flag_nato_co.paa"
"\ca\ca_e\data\flag_pow_co.paa"
"\ca\ca_e\data\flag_uno_co.paa"
"\ca\ca_e\data\flag_usarmy_co.paa"
</pre>
Flags for the rescue organisations
<pre>
"\ca\ca_e\data\flag_rcrescent_co.paa"
"\ca\ca_e\data\flag_rcross_co.paa"
"\ca\ca_e\data\flag_rcrystal_co.paa"
</pre>
</dd>


<!-- Note Section END -->
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</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
This command works fine in multiplayer for Arma.
You can even use your custom texture as long as it is in *.jpg format
and has dimensions of 200px*200px
<!-- Note Section END -->


[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 20:00, 1 September 2019

Hover & click on the images for description

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.

NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.
Groups:
Uncategorised

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 5:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes