Difference between revisions of "setFlagTexture"
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | ofp | | + | | ofp |Game name= |
− | |1.00| | + | |1.00|Game version= |
− | |eff= global|= | + | |eff= global|Multiplayer Effects= |
− | |arg= local|= | + | |arg= local|Multiplayer Effects= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | Sets flag texture. |
If texture is "", flag is not drawn.<br> | If texture is "", flag is not drawn.<br> | ||
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br> | Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br> | ||
− | The page [[Flag Textures]] shows which textures are available in each game. | + | The page [[Flag Textures]] shows which textures are available in each game.<br><br> |
− | NOTE: In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|= | + | '''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | flag '''setFlagTexture''' texture |= | + | | flag '''setFlagTexture''' texture |SYNTAX= |
− | |p1= flag: [[Object]] |= | + | |p1= flag: [[Object]] |PARAMETER1= |
− | |p2= texture: [[String]] |= | + | |p2= texture: [[String]] |PARAMETER2= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |= | + | |x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1= |
− | |x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |= | + | |x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2= |
− | |x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |= | + | |x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3= |
+ | |x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4= | ||
+ | |||
+ | |x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]]; | ||
+ | _flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | ||
+ | _flag [[setFlagSide]] [[east]];</code> |EXAMPLE5= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO= |
}} | }} |
Revision as of 19:00, 1 September 2019
Hover & click on the images for descriptions
Description
- Description:
-
Sets flag texture.
If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.
NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.
Syntax
Examples
- Example 1:
-
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
-
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
-
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
-
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 5:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
- Groups:
- Uncategorised
Notes
Notes
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters