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[[Category:Scripting Commands]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#S|COMREF]]
| ofp |Game name=


<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
|1.00|Game version=


|eff= global|Multiplayer Effects=


'''Operand types:'''
|arg= local|Multiplayer Effects=
____________________________________________________________________________________________


'''flag:''' [[Object]]
| Sets flag texture.


'''texture:''' [[String]]
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
The page [[Flag Textures]] shows which textures are available in each game.<br><br>


'''Type of returned value:'''
'''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION=
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[[Nothing]]
| flag '''setFlagTexture''' texture |SYNTAX=


'''Description:'''
|p1= flag: [[Object]] |PARAMETER1=


Set '''flag texture'''.<br>
|p2= texture: [[String]] |PARAMETER2=
If '''texture''' is '''""''', flag is not drawn.


| [[Nothing]] |RETURNVALUE=
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
|x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4=


'''Example:'''
|x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE5=
____________________________________________________________________________________________


flag1 '''setFlagTexture''' "usa_vlajka.pac"
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=


}}


'''Comments:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.


You can find it in the addons folder.<br>
<!-- Note Section END -->
To use a flag texture from there use:
</dl>


flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag<br>
[[Category:Scripting Commands|SETFLAGTEXTURE]]
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag<br>
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:13, 6 April 2020

Hover & click on the images for description

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.

NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.
Groups:
Uncategorised

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 5:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes