setFlagTexture: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|eff= global|= Effects in MP
|arg= local|MP argument=


|arg= local|= Effects in MP
|eff= global|MP effect=
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| Set flag texture.
| Sets flag texture.


If texture is "", flag is not drawn.<br>
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
The page [[Flag Textures]] shows which textures are available in each game.|= Description
 
{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} |DESCRIPTION=
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| flag '''setFlagTexture''' texture |= Syntax
| flag [[setFlagTexture]] texture |SYNTAX=


|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]] |PARAMETER1=


|p2= texture: [[String]] |= Parameter 2
|p2= texture: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
 
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
 
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
 
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code> |EXAMPLE4=
 
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE5=
 
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE6=
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| |= See also
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=


|gr1= Flags
}}
}}


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</dl>
</dl>


[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 20:24, 9 September 2020

Hover & click on the images for description

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

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Only post proven facts here! Add Note

Notes