setFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\|MP effect *= * " to " ")
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
|1.00
|1.00


|arg= local|MP argument=
|arg= local


|eff= global|MP effect=
|eff= global


| Sets flag texture.
| Sets flag texture.
Line 14: Line 14:
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).


{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}


| flag [[setFlagTexture]] texture
| flag [[setFlagTexture]] texture

Revision as of 17:25, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Flags

Syntax

Syntax:
Syntax needed
Parameters:
flag: Object
texture: String
Return Value:
Return value needed

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note