setFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 86588 by James (talk) Works for me. If you add texture to the folder after mission started it obviously will not be found.)
m (Text replacement - " *\|MP effect *= * " to " ")
(28 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
| ofp


|1.00|= Game version
|1.00


|eff= global|= Effects in MP
|arg= local


|arg= local|= Effects in MP
|eff= global
____________________________________________________________________________________________


| Set flag texture.
| Sets flag texture.


If texture is "", flag is not drawn.<br>
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
The page [[Flag Textures]] shows which textures are available in each game.


NOTE: In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|= Description
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
____________________________________________________________________________________________


| flag '''setFlagTexture''' texture |= Syntax
| flag [[setFlagTexture]] texture


|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]]


|p2= texture: [[String]] |= Parameter 2
|p2= texture: [[String]]


| [[Nothing]] |= Return value
| [[Nothing]]
____________________________________________________________________________________________
   
   
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |= Example 1
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |= Example 2
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |= Example 3
____________________________________________________________________________________________


| [[Flag Textures]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= See also
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>


|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
|gr1= Flags
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
Line 46: Line 50:
</dl>
</dl>


[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 17:25, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Flags

Syntax

Syntax:
Syntax needed
Parameters:
flag: Object
texture: String
Return Value:
Return value needed

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note