Difference between revisions of "setFlagTexture"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
(58 intermediate revisions by 18 users not shown)
Line 1: Line 1:
back to [[Scripting_Reference#S|COMREF]]
<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
| ofp
'''Operand types:'''
|arg= local
'''flag:''' [[Object]]
|eff= global
'''texture:''' [[String]]
| Sets flag texture.
'''Type of returned value:'''
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
| flag [[setFlagTexture]] texture
Set '''flag texture'''.<br>
|p1= flag: [[Object]]
If '''texture''' is '''""''', flag is not drawn.
|p2= texture: [[String]]
| [[Nothing]]
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
flag1 '''setFlagTexture''' "usa_vlajka.pac"
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
You can find it in the addons folder.<br>
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
To use a flag texture from there use:
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>
flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag<br>
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag<br>
flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
|gr1= Flags
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:21, 25 March 2021

Hover & click on the images for descriptions


Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.


flag setFlagTexture texture
flag: Object
texture: String
Return Value:


Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note