Difference between revisions of "setFlagTexture"

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
 
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[[Category:Scripting Commands|SETFLAGTEXTURE]]
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{{RV|type=command
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
 
  
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| ofp
  
<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
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|1.00
  
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|arg= local
  
'''Operand types:'''
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|eff= global
  
'''flag:''' [[Object]]
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| Sets flag texture.
  
'''texture:''' [[String]]
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If texture is "", flag is not drawn.<br>
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Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
  
'''Type of returned value:'''
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{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
  
[[Nothing]]
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| flag [[setFlagTexture]] texture
  
'''Description:'''
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|p1= flag: [[Object]]
  
Set '''flag texture'''.<br>
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|p2= texture: [[String]]
If '''texture''' is '''""''', flag is not drawn.
 
  
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| [[Nothing]]
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
  
'''Example:'''
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
  
flag1 '''setFlagTexture''' "usa_vlajka.pac"
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
  
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|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
  
'''Comments:'''
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|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
  
Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
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_flag [[setFlagSide]] [[east]];</code>
  
You can find it in the addons folder.<br>
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| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
To use a flag texture from there use:
 
  
flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag<br>
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|gr1= Flags
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag<br>
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}}
flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
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{{GameCategory|arma1|Scripting Commands}}
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{{GameCategory|arma2|Scripting Commands}}
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{{GameCategory|arma3|Scripting Commands}}
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{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:21, 25 March 2021

Hover & click on the images for descriptions

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Groups:
Flags

Notes

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Only post proven facts here! Add Note