Difference between revisions of "setFlagTexture"

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
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{{Command|= Comments
| ofp |= Game name
| ofp
|1.00|= Game version
|eff= global|= Effects in MP
|arg= local
|arg= local|= Effects in MP
|eff= global
| Set flag texture.
| Sets flag texture.
If texture is "", flag is not drawn.<br>
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
The page [[Flag Textures]] shows which textures are available in each game.
NOTE: In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|= Description
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
| flag '''setFlagTexture''' texture |= Syntax
| flag [[setFlagTexture]] texture
|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]]
|p2= texture: [[String]] |= Parameter 2
|p2= texture: [[String]]
| [[Nothing]] |= Return value
| [[Nothing]]
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |= Example 1
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |= Example 2
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |= Example 3
| [[Flag Textures]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= See also
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
<h3 style="display:none">Notes</h3>
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
<dl class="command_description">
<!-- Note Section BEGIN -->
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>
<!-- Note Section END -->
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
|gr1= Flags
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 23, 2014 - 20:56 (UTC)</dd>
<dt class="note">[[User:James|James]]</dt>
<dd class="note">
Be very carful on MP servers with own textures. It seems that it is not enough to run local on server (e.g. via BIS_fnc_MP with [..,..,false,false]). Flags that are already in the game are no problem. But own textures (not important wether .jpg or .paa, I always prefer .jpg because they are much smaller) ONLY work when the mission is compressed into .'''pbo'''. That is important because many mission makers share and upload their missions as folders. Normally, that is no problem and works quite well, but in this special case, the server is not able to find the particular texture that is placed within a folder in the mission. That only works when mission is presented as .pbo.
Failure: Warning Message: Cannot load texture mpmissions\v_02_[i_zg]uebungskarte.altis\pics\flags\flagge_aut.jpg.
{{GameCategory|arma1|Scripting Commands}}
This you will get if mission is not uploaded as .pbo.
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
<!-- DISCONTINUE Notes -->

Latest revision as of 00:21, 25 March 2021

Hover & click on the images for descriptions


Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.


flag setFlagTexture texture
flag: Object
texture: String
Return Value:


Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures


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