Difference between revisions of "setFlagTexture"

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m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.51" to " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50")
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{{Command|Comments=
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{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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|game1= ofp
 +
|version1= 1.00
  
|1.00|= Game version
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|game2= ofpe
 +
|version2= 1.00
  
|eff= global|Multiplayer Effects=
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|game3= arma1
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|version3= 1.00
  
|arg= local|Multiplayer Effects=
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|game4= arma2
____________________________________________________________________________________________
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|version4= 1.00
  
| Sets flag texture.
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|game5= arma2oa
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|version5= 1.50
  
If texture is "", flag is not drawn.<br>
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|game6= tkoh
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
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|version6= 1.00
The page [[Flag Textures]] shows which textures are available in each game.<br><br>
 
  
'''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION=
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|game7= arma3
____________________________________________________________________________________________
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|version7= 0.50
  
| flag '''setFlagTexture''' texture |SYNTAX=
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|arg= local
  
|p1= flag: [[Object]] |PARAMETER1=
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|eff= global
  
|p2= texture: [[String]] |PARAMETER2=
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|gr1= Flags
  
| [[Nothing]] |RETURNVALUE=
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|descr= Sets flag texture.
____________________________________________________________________________________________
 
 
 
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
 
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
 
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
 
|x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4=
 
  
|x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
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|s1= flag [[setFlagTexture]] texture
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
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_flag [[setFlagSide]] [[east]];</code> |EXAMPLE5=
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|p1= flag: [[Object]] - A flag
____________________________________________________________________________________________
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 +
|p2= texture: [[String]] - Flag texture. If texture is <tt>""</tt>, flag is not drawn. Custom texture can be used:
 +
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
 +
* Since {{arma3}}: Dimension 512×256, file extension .paa
 +
 
 +
|r1= [[Nothing]]
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 +
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
  
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
  
}}
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
  
<h3 style="display:none">Notes</h3>
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|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
 +
|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
  
<!-- Note Section END -->
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
</dl>
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code>
  
[[Category:Scripting Commands|SETFLAGTEXTURE]]
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|seealso= [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
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}}
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 

Revision as of 17:32, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - A flag
texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note