Difference between revisions of "setFlagTexture"

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m (Text replacement - " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.51" to " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50")
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{{Command|= Comments
+
{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
+
|game1= ofp
 +
|version1= 1.00
  
|1.00|= Game version
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|game2= ofpe
 +
|version2= 1.00
  
|eff= global|= Effects in MP
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|game3= arma1
 +
|version3= 1.00
  
|arg= local|= Effects in MP
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|game4= arma2
____________________________________________________________________________________________
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|version4= 1.00
  
| Set flag texture.
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|game5= arma2oa
If texture is "", flag is not drawn. |= Description
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|version5= 1.50
____________________________________________________________________________________________
 
  
| flag '''setFlagTexture''' texture |= Syntax
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|game6= tkoh
 +
|version6= 1.00
  
|p1= flag: [[Object]] |= Parameter 1
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|game7= arma3
 +
|version7= 0.50
  
|p2= texture: [[String]] |= Parameter 2
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|arg= local
  
| [[Nothing]] |= Return value
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|eff= global
____________________________________________________________________________________________
 
 
 
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
 
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
 
____________________________________________________________________________________________
 
  
| |= See also
+
|gr1= Flags
  
}}
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|descr= Sets flag texture.
  
<h3 style="display:none">Notes</h3>
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|s1= flag [[setFlagTexture]] texture
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
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|p1= flag: [[Object]] - A flag
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
 
  
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
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|p2= texture: [[String]] - Flag texture. If texture is <tt>""</tt>, flag is not drawn. Custom texture can be used:
To use a flag texture from there use:
+
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
 +
* Since {{arma3}}: Dimension 512×256, file extension .paa
  
USA flag:
+
|r1= [[Nothing]]
  
flag1 setflagtexture "\flags\usa.jpg"
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
  
USSR flag:
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
  
flag1 setflagtexture "\flags\ussr.jpg"
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
  
Resistance flag:
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|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
  
flag1 setflagtexture "\flags\fia.jpg"
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|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
</dd>
 
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''
 
  
"\ca\data\Flag_usmc_co.paa"
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
 +
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code>
  
"\ca\data\Flag_rus_co.paa"
+
|seealso= [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]]
 
+
}}
"\ca\data\Flag_usa_co.paa"
 
 
 
"\ca\data\Flag_napa_co.paa"
 
 
 
"\ca\data\Flag_chdkz_co.paa"
 
 
 
"\ca\data\Flag_chernarus_co.paa"
 
 
 
"\ca\data\FlagHolder_co.paa"
 
 
 
</dd>
 
 
 
<!-- Note Section END -->
 
</dl>
 
 
 
<h3 style="display:none">Bottom Section</h3>
 
 
 
 
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
 
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
 
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
 
 
 
This command works fine in multiplayer for Arma.
 
You can even use your custom texture as long as it is in *.jpg format
 
and has dimensions of 200px*200px
 
 
 
 
 
<!-- Note Section END -->
 
 
 
 
 
[[Category:Scripting Commands|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 

Revision as of 17:32, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - A flag
texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note