Difference between revisions of "setFlagTexture"
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
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|game1= ofp | |game1= ofp | ||
− | |||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
− | |||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
− | |||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
− | |||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
− | + | |version5= 1.50 | |
− | |version5= 1. | ||
|game6= tkoh | |game6= tkoh | ||
− | |||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
− | |||
|version7= 0.50 | |version7= 0.50 | ||
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|eff= global | |eff= global | ||
− | |||
|gr1= Flags | |gr1= Flags | ||
Line 42: | Line 34: | ||
|p1= flag: [[Object]] - A flag | |p1= flag: [[Object]] - A flag | ||
− | |p2= texture: [[String]] - Flag texture. If texture is | + | |p2= texture: [[String]] - Flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used: |
* Prior {{arma3}}: Dimension 200x200, file extension .jpg | * Prior {{arma3}}: Dimension 200x200, file extension .jpg | ||
* Since {{arma3}}: Dimension 512×256, file extension .paa | * Since {{arma3}}: Dimension 512×256, file extension .paa |
Revision as of 00:44, 16 November 2021
Description
- Description:
- Sets flag texture.
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object - A flag
- texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
- Prior Arma 3: Dimension 200x200, file extension .jpg
- Since Arma 3: Dimension 512×256, file extension .paa
- Return Value:
- Nothing
Examples
- Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect