Difference between revisions of "setFlagTexture"

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<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
|game1= ofp
|version1= 1.00
|game2= ofpe
|version2= 1.00
'''Operand types:'''
|game3= arma1
|version3= 1.00
'''flag:''' [[Object]]
|game4= arma2
|version4= 1.00
'''texture:''' [[String]]
|game5= arma2oa
|version5= 1.50
'''Type of returned value:'''
|game6= tkoh
|version6= 1.00
|game7= arma3
|version7= 0.50
|arg= local
Set '''flag texture'''.<br>
|eff= global
If '''texture''' is '''""''', flag is not drawn.
|gr1= Flags
|descr= Sets flag texture.
flag1 '''setFlagTexture''' "usa_vlajka.pac"
|s1= flag [[setFlagTexture]] texture
|p1= flag: [[Object]] - A flag
|p2= texture: [[String]] - Flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Since {{arma3}}: Dimension 512×256, file extension .paa
Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.
|r1= [[Nothing]]
You can find it in the addons folder.<br>
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
To use a flag texture from there use:
flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag
flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>
|seealso= [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]]

Revision as of 23:44, 15 November 2021

Hover & click on the images for description


Sets flag texture.


flag setFlagTexture texture
flag: Object - A flag
texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:


Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:


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