Difference between revisions of "setFlagTexture"

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m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}")
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[[Category:Scripting Commands|SETFLAGTEXTURE]]
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{{RV|type=command
[[Category:Scripting Commands OFP 1.97|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
 
  
 +
|game1= ofp
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|version1= 1.00
  
<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
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|game2= ofpe
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|version2= 1.00
  
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|game3= arma1
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|version3= 1.00
  
'''Operand types:'''
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|game4= arma2
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|version4= 1.00
  
'''flag:''' [[Object]]
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|game5= arma2oa
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|version5= 1.50
  
'''texture:''' [[String]]
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|game6= tkoh
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|version6= 1.00
  
'''Type of returned value:'''
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|game7= arma3
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|version7= 0.50
  
[[Nothing]]
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|arg= local
  
'''Description:'''
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|eff= global
  
Set '''flag texture'''.<br>
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|gr1= Flags
If '''texture''' is '''""''', flag is not drawn.
 
  
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|descr= Sets flag texture.
  
'''Example:'''
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|s1= flag [[setFlagTexture]] texture
  
flag1 '''setFlagTexture''' "usa_vlajka.pac"
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|p1= flag: [[Object]] - A flag
  
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|p2= texture: [[String]] - Flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
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* Prior {{arma3}}: Dimension 200x200, file extension .jpg
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* Since {{arma3}}: Dimension 512×256, file extension .paa
  
'''Comments:'''
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|r1= [[Nothing]]
  
Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
  
You can find it in the addons folder.<br>
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
To use a flag texture from there use:
 
  
flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag<br>
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag<br>
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flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
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|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
 +
 
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|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
 +
 
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
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_flag [[setFlagSide]] [[east]];</code>
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|seealso= [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]]
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}}

Revision as of 00:44, 16 November 2021

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - A flag
texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTexture

Notes

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