setFlagTexture: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Set flag texture.
|game3= arma1
If texture is "", flag is not drawn. |= Description
|version3= 1.00
____________________________________________________________________________________________


| flag '''setFlagTexture''' "TextureFile" |= Syntax
|game4= arma2
|version4= 1.00


|p1= flag: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= TextureFile: [[String]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
____________________________________________________________________________________________


| |= See also
|arg= local


}}
|eff= global


<h3 style="display:none">Notes</h3>
|gr1= Flags
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
|descr= Sets flag texture.
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
|s1= flag [[setFlagTexture]] texture
To use a flag texture from there use:


USA flag:
|p1= flag: [[Object]] - A flag


flag1 setflagtexture "\flags\usa.jpg"
|p2= texture: [[String]] - Flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Since {{arma3}}: Dimension 512×256, file extension .paa


USSR flag:
|r1= [[Nothing]]


flag1 setflagtexture "\flags\ussr.jpg"
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>


Resistance flag:
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>


flag1 setflagtexture "\flags\fia.jpg"
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
</dd>


<!-- Note Section END -->
|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>


|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>


<h3 style="display:none">Notes</h3>
|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]]
<dl class="command_description">
}}
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
This command works fine in multiplayer for Arma.
You can even use your custom texture as long as it is in *.jpg format
and has dimensions of 200px*200px
 
 
<!-- Note Section END -->
 
 
[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]

Revision as of 21:49, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - A flag
texture: String - Flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note