Difference between revisions of "setFlagTexture"
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− | {{ | + | {{RV|type=command |
− | | ofp | | + | |game1= ofp |
+ | |version1= 1.00 | ||
− | |1.00 | + | |game2= ofpe |
+ | |version2= 1.00 | ||
− | | | + | |game3= arma1 |
+ | |version3= 1.00 | ||
− | | | + | |game4= arma2 |
+ | |version4= 1.00 | ||
− | | | + | |game5= arma2oa |
+ | |version5= 1.50 | ||
− | + | |game6= tkoh | |
− | + | |version6= 1.00 | |
− | + | |game7= arma3 | |
+ | |version7= 0.50 | ||
− | | | + | |arg= local |
− | | | + | |eff= global |
− | | | + | |gr1= Flags |
− | | | + | |descr= Sets flag texture. |
− | |||
− | |||
− | | | + | |s1= flag [[setFlagTexture]] texture |
− | | | + | |p1= flag: [[Object]] - a flag pole |
− | | | + | |p2= texture: [[String]] - flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used: |
+ | * Prior {{arma3}}: Dimension 200x200, file extension .jpg | ||
+ | * Since {{arma3}}: Dimension 512×256, file extension .paa | ||
− | | | + | |r1= [[Nothing]] |
− | | | + | |x1= <sqf>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";</sqf> |
− | |||
− | |||
− | | | + | |x2= <sqf>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";</sqf> |
− | | | + | |x3= <sqf>flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";</sqf> |
− | |||
− | + | |x4= <sqf>_customFlag setFlagTexture "myMissionFlag.paa";</sqf> | |
− | |||
− | < | ||
+ | |x5= <sqf>_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</sqf> | ||
− | < | + | |x6= Capturable OPFOR flag: |
− | </ | + | <sqf> |
+ | private _flag = "FlagPole_F" createVehicle position player; | ||
+ | _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | ||
+ | _flag setFlagSide east; | ||
+ | </sqf> | ||
− | [[ | + | |seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] |
− | [[ | + | }} |
− | [[ | ||
− | |||
− | |||
− | |||
− |
Latest revision as of 15:16, 11 April 2022
Description
- Description:
- Sets flag texture.
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object - a flag pole
- texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
- Prior Arma 3: Dimension 200x200, file extension .jpg
- Since Arma 3: Dimension 512×256, file extension .paa
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect