setFlagTexture: Difference between revisions

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|s1= flag [[setFlagTexture]] texture
|s1= flag [[setFlagTexture]] texture


|p1= flag: [[Object]] - A flag
|p1= flag: [[Object]] - a flag pole


|p2= texture: [[String]] - Flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
|p2= texture: [[String]] - flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Since {{arma3}}: Dimension 512×256, file extension .paa
* Since {{arma3}}: Dimension 512×256, file extension .paa
Line 40: Line 40:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
|x1= <sqf>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";</sqf>


|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
|x2= <sqf>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";</sqf>


|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x3= <sqf>flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";</sqf>


|x4= <code>_customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
|x4= <sqf>_customFlag setFlagTexture "myMissionFlag.paa";</sqf>


|x5= <code>_flag_Arma_3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
|x5= <sqf>_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</sqf>


|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
|x6= Capturable OPFOR flag:
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
<sqf>
_flag [[setFlagSide]] [[east]];</code>
private _flag = "FlagPole_F" createVehicle position player;
_flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag setFlagSide east;
</sqf>


|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]]
|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]]
}}
}}

Latest revision as of 15:16, 11 April 2022

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - a flag pole
texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture

Notes

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Only post proven facts here! Add Note