Difference between revisions of "setFlagTexture"

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| flag '''setFlagTexture''' "TextureFile" |= Syntax
+
| flag '''setFlagTexture''' texture |= Syntax
  
 
|p1= flag: [[Object]] |= Parameter 1
 
|p1= flag: [[Object]] |= Parameter 1
  
|p2= TextureFile: [[String]] |= Parameter 2
+
|p2= texture: [[String]] |= Parameter 2
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value

Revision as of 19:40, 25 January 2009

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set flag texture. If texture is "", flag is not drawn.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:59
hardrock
Notes from before the conversion: Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder. To use a flag texture from there use: USA flag: flag1 setflagtexture "\flags\usa.jpg" USSR flag: flag1 setflagtexture "\flags\ussr.jpg" Resistance flag: flag1 setflagtexture "\flags\fia.jpg"

Bottom Section


Notes

Posted on August 18, 2007 - 10:59
HWM mainframe
Notes from before the conversion: This command works fine in multiplayer for Arma. You can even use your custom texture as long as it is in *.jpg format and has dimensions of 200px*200px