Difference between revisions of "setFlagTexture"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 15: Line 15:
 
If texture is "", flag is not drawn.<br>
 
If texture is "", flag is not drawn.<br>
 
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
 
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
The page [[Flag Textures]] shows which textures are available in each game.|= Description
+
The page [[Flag Textures]] shows which textures are available in each game.
 +
 
 +
NOTE: In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.|= Description
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
Line 27: Line 29:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
+
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |= Example 1
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
+
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |= Example 2
 +
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |= Example 3
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| |= See also
+
| [[setObjectTexture]] |= See also
  
 
}}
 
}}

Revision as of 13:24, 6 September 2013