Difference between revisions of "setFlagTexture"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
____________________________________________________________________________________________
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 +
|arg= local|MP argument=
  
| Set flag texture.
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|eff= global|MP effect=
If texture is "", flag is not drawn. |= Description
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| flag '''setFlagTexture''' texture |= Syntax
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| Sets flag texture.
 
 
|p1= flag: [[Object]] |= Parameter 1
 
  
|p2= texture: [[String]] |= Parameter 2
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If texture is "", flag is not drawn.<br>
 +
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
  
| [[Nothing]] |= Return value
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{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} |DESCRIPTION=
____________________________________________________________________________________________
 
 
 
|x1= <pre>flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
 
|x2= <pre>flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| |= See also
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| flag [[setFlagTexture]] texture |SYNTAX=
  
}}
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|p1= flag: [[Object]] |PARAMETER1=
  
<h3 style="display:none">Notes</h3>
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|p2= texture: [[String]] |PARAMETER2=
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
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| [[Nothing]] |RETURNVALUE=
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
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____________________________________________________________________________________________
 +
 
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
  
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
To use a flag texture from there use:
 
  
USA flag:
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
  
flag1 setflagtexture "\flags\usa.jpg"
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|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code> |EXAMPLE4=
  
USSR flag:
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|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE5=
  
flag1 setflagtexture "\flags\ussr.jpg"
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
 +
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE6=
 +
____________________________________________________________________________________________
  
Resistance flag:
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| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
 
 
flag1 setflagtexture "\flags\fia.jpg"
 
</dd>
 
 
 
<!-- Note Section END -->
 
</dl>
 
 
 
<h3 style="display:none">Bottom Section</h3>
 
  
 +
|gr1= Flags
 +
}}
  
 
<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
 
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
 
This command works fine in multiplayer for Arma.
 
  
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 +
</dl>
  
 
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[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
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[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 20:24, 9 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

i
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Notes