Difference between revisions of "setFlagTexture"

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{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
+
| ofp |Game name=
  
|1.00|= Game version
+
|1.00|Game version=
  
|eff= global|= Effects in MP
+
|arg= local|MP argument=
  
|arg= local|= Effects in MP
+
|eff= global|MP effect=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Set flag texture.
+
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
+
 
 +
If texture is "", flag is not drawn.<br>
 +
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
 +
 
 +
{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| flag '''setFlagTexture''' texture |= Syntax
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| flag [[setFlagTexture]] texture |SYNTAX=
  
|p1= flag: [[Object]] |= Parameter 1
+
|p1= flag: [[Object]] |PARAMETER1=
  
|p2= texture: [[String]] |= Parameter 2
+
|p2= texture: [[String]] |PARAMETER2=
  
| [[Nothing]] |= Return value
+
| [[Nothing]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
 
____________________________________________________________________________________________
 
  
| |= See also
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
  
}}
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
  
<h3 style="display:none">Notes</h3>
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|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code> |EXAMPLE4=
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
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|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE5=
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
 
  
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
+
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
To use a flag texture from there use:
+
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE6=
 +
____________________________________________________________________________________________
  
USA flag:
+
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
 
 
flag1 setflagtexture "\flags\usa.jpg"
 
 
 
USSR flag:
 
 
 
flag1 setflagtexture "\flags\ussr.jpg"
 
 
 
Resistance flag:
 
 
 
flag1 setflagtexture "\flags\fia.jpg"
 
</dd>
 
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''
 
 
 
"\ca\data\Flag_usmc_co.paa"
 
 
 
"\ca\data\Flag_rus_co.paa"
 
 
 
"\ca\data\Flag_usa_co.paa"
 
 
 
"\ca\data\Flag_napa_co.paa"
 
 
 
"\ca\data\Flag_chdkz_co.paa"
 
 
 
"\ca\data\Flag_chernarus_co.paa"
 
 
 
"\ca\data\FlagHolder_co.paa"
 
 
 
</dd>
 
 
 
<!-- Note Section END -->
 
</dl>
 
 
 
<h3 style="display:none">Bottom Section</h3>
 
  
 +
|gr1= Flags
 +
}}
  
 
<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
 
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
 
This command works fine in multiplayer for Arma.
 
You can even use your custom texture as long as it is in *.jpg format
 
and has dimensions of 200px*200px
 
  
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 +
</dl>
  
 
+
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
+
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
+
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
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[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
+
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
+
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:24, 9 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Groups:
Flags

Notes

i
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Notes