Difference between revisions of "setFlagTexture"

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(Added flag texture paths from A2:OA)
m (Text replacement - "{{Command " to "{{RV|type=command ")
 
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{{Command|= Comments
+
{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
+
| ofp
  
|1.00|= Game version
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|1.00
  
|eff= global|= Effects in MP
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|arg= local|MP argument=
  
|arg= local|= Effects in MP
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|eff= global|MP effect=
____________________________________________________________________________________________
 
  
| Set flag texture.
+
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
 
____________________________________________________________________________________________
 
  
| flag '''setFlagTexture''' texture |= Syntax
+
If texture is "", flag is not drawn.<br>
 +
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
  
|p1= flag: [[Object]] |= Parameter 1
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{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
  
|p2= texture: [[String]] |= Parameter 2
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| flag [[setFlagTexture]] texture
  
| [[Nothing]] |= Return value
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|p1= flag: [[Object]]
____________________________________________________________________________________________
 
 
 
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
 
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
 
____________________________________________________________________________________________
 
  
| |= See also
+
|p2= texture: [[String]]
  
}}
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| [[Nothing]]
 +
 
 +
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
  
<h3 style="display:none">Notes</h3>
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
+
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
 
  
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
+
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
To use a flag texture from there use:
 
  
USA flag:
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|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
  
flag1 setflagtexture "\flags\usa.jpg"
+
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
 +
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code>
  
USSR flag:
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| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
  
flag1 setflagtexture "\flags\ussr.jpg"
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|gr1= Flags
 
+
}}
Resistance flag:
 
 
 
flag1 setflagtexture "\flags\fia.jpg"
 
</dd>
 
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''
 
 
 
"\ca\data\Flag_usmc_co.paa"
 
 
 
"\ca\data\Flag_rus_co.paa"
 
  
"\ca\data\Flag_usa_co.paa"
 
 
"\ca\data\Flag_napa_co.paa"
 
 
"\ca\data\Flag_chdkz_co.paa"
 
 
"\ca\data\Flag_chernarus_co.paa"
 
 
"\ca\data\FlagHolder_co.paa"
 
 
</dd>
 
<dd class="notedate">Posted on July 12, 2010 - 13:05</dd>
 
<dt class="note">'''[[User:Killswitch|Killswitch]]'''</dt><dd class="note"> The flag textures available in Operation Arrowhead are:
 
 
Single-colour flags for east/west/resistance/civilian:
 
<pre>
 
"ca_e\data\flag_opfor_co.paa"
 
"ca_e\data\flag_blufor_co.paa"
 
"ca_e\data\flag_indfor_co.paa"
 
"ca_e\data\flag_white_co.paa"
 
</pre>
 
Country flags:
 
<pre>
 
"ca_e\data\flag_cdf_co.paa"
 
"ca_e\data\flag_cr_co.paa"
 
"ca_e\data\flag_cz_co.paa"
 
"ca_e\data\flag_ger_co.paa"
 
"ca_e\data\flag_tka_co.paa"
 
"ca_e\data\flag_tkg_co.paa"
 
"ca_e\data\flag_tkm_co.paa"
 
"ca_e\data\flag_us_co.paa"
 
</pre>
 
Flags for various organisations and groups
 
<pre>
 
"ca_e\data\flag_bis_co.paa"
 
"ca_e\data\flag_knight_co.paa"
 
"ca_e\data\flag_nato_co.paa"
 
"ca_e\data\flag_pow_co.paa"
 
"ca_e\data\flag_uno_co.paa"
 
"ca_e\data\flag_usarmy_co.paa"
 
</pre>
 
Flags for the rescue organisations
 
<pre>
 
"ca_e\data\flag_rcrescent_co.paa"
 
"ca_e\data\flag_rcross_co.paa"
 
"ca_e\data\flag_rcrystal_co.paa"
 
</pre>
 
</dd>
 
 
<!-- Note Section END -->
 
</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 
 
 
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
 
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
 
This command works fine in multiplayer for Arma.
 
You can even use your custom texture as long as it is in *.jpg format
 
and has dimensions of 200px*200px
 
  
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 +
</dl>
  
 
+
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
+
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
+
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
+
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 21:33, 23 January 2021

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Groups:
Flags

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.