Difference between revisions of "setFlagTexture"

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
 
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{{Command|= Comments
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{{Command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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| ofp
  
|1.00|= Game version
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|1.00
  
|eff= global|= Effects in MP
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|arg= local|MP argument=
  
|arg= local|= Effects in MP
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|eff= global|MP effect=
____________________________________________________________________________________________
 
  
| Set flag texture.
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| Sets flag texture.
  
 
If texture is "", flag is not drawn.<br>
 
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
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Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
The page [[Flag Textures]] shows which textures are available in each game.
 
  
NOTE: In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|= Description
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{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
____________________________________________________________________________________________
 
  
| flag '''setFlagTexture''' texture |= Syntax
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| flag [[setFlagTexture]] texture
  
|p1= flag: [[Object]] |= Parameter 1
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|p1= flag: [[Object]]
  
|p2= texture: [[String]] |= Parameter 2
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|p2= texture: [[String]]
  
| [[Nothing]] |= Return value
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| [[Nothing]]
____________________________________________________________________________________________
 
 
   
 
   
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |= Example 1
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |= Example 2
 
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |= Example 3
 
____________________________________________________________________________________________
 
  
| [[Flag Textures]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= See also
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
  
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
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|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
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|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
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|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
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_flag [[setFlagSide]] [[east]];</code>
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| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
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|gr1= Flags
 
}}
 
}}
  
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</dl>
 
</dl>
  
[[Category:Scripting Commands|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
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{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 11:12, 18 January 2021

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px).
See Flag Textures for a list of all in-game flag textures.


Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Groups:
Flags

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes