Difference between revisions of "setFlagTexture"
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(moved texture lists to Flag Textures) |
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| Set flag texture. | | Set flag texture. | ||
− | If texture is "", flag is not drawn. |= Description | + | |
+ | If texture is "", flag is not drawn.<br> | ||
+ | Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br> | ||
+ | The page [[Flag Textures]] shows which textures are available in each game.|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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[[Category:Scripting Commands|SETFLAGTEXTURE]] | [[Category:Scripting Commands|SETFLAGTEXTURE]] |
Revision as of 15:26, 13 July 2010


Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Set flag texture.
If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.
Syntax
Examples
- Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"
- Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- See also needed
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands VBS2