Difference between revisions of "setGroupId"

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m (Text replacement - "|gr1= Groups |GROUP1= |1.00|Game version= |gr1= Groups |GROUP1=" to "|1.00|Game version= |gr1= Groups |GROUP1=")
m (Text replacement - "{{arma}}" to "{{arma1}}")
Line 93: Line 93:
 
* "Six" → Six
 
* "Six" → Six
 
</spoiler>}}
 
</spoiler>}}
{{Informative | From '''{{arma}}''', you can freely decide the callsign, e.g {{Inline code | [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}}
+
{{Informative | From '''{{arma1}}''', you can freely decide the callsign, e.g {{Inline code | [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}}
 
{{Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler>
 
{{Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler>
 
'''Letter:'''
 
'''Letter:'''

Revision as of 06:36, 26 December 2020

Template:Command

Notes

Posted on April 21, 2015 - 23:21 (UTC)
Killzone Kid
List of available keywords from config: "if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");

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