Difference between revisions of "setGroupId"

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{{Command|= Comments
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{{Command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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| ofp
  
|1.00|= Game version
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|1.00
____________________________________________________________________________________________
 
  
| Set a group's identity.
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|gr1= Groups
|= Description
 
____________________________________________________________________________________________
 
  
| group '''setGroupId''' [nameFomat, nameParam1, ...] |= Syntax
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|arg= global
  
|p1= group: [[Object]] or [[Group]] |= Parameter 1
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|eff= local
  
|p2= [nameFomat, nameParam1 ...]: [[Array]] of strings. |= Parameter 2
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| Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
 +
<code>group1 [[setGroupId]] ["Active Group"];
 +
group2 [[setGroupId]] ["Inactive Group"];
  
| [[Nothing]] |= Return value
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group2 [[setGroupId]] ["Active Group"]; {{cc|group1 is "Inactive Group" now}}</code>
____________________________________________________________________________________________
 
 
 
|x1= '''OFP''':<pre>_group1 setGroupId ["Delta","GroupColor4"]</pre> |= Example 1
 
|x2= '''ArmA''':<pre>_group1 setGroupId ["Assault Squad"]</pre> |= Example 2
 
____________________________________________________________________________________________
 
  
|  |= See also
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The identity setup can also consist of format keywords (marked with %) and param keywords taken from '''CfgWorlds''' config.
 +
Basically it is like [[format]] command but with some special group keywords (See Example 2).
  
}}
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{{Feature|arma3 | Possible {{arma3}} values: <spoiler>
 +
'''%GroupSquad''':
 +
* "Squad1" → 1
 +
* "Squad2" → 2
 +
* "Squad3" → 3
 +
* "Squad4" → 4
 +
 
 +
'''%GroupPlatoon''':
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* "Platoon1" → 1
 +
* "Platoon2" → 2
 +
* "Platoon3" → 3
 +
* "Platoon4" → 4
 +
 
 +
'''%GroupCompany''':
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* "CompanyAlpha" → Alpha
 +
* "CompanyBravo" → Bravo
 +
* "CompanyCharlie" → Charlie
 +
* "CompanyDelta" → Delta
 +
* "CompanyEcho" → Echo
 +
* "CompanyFoxtrot" → Foxtrot
 +
* "CompanyGolf" → Golf
 +
* "CompanyHotel" → Hotel
 +
* "CompanyIndia" → India
 +
* "CompanyKilo" → Kilo
 +
* "CompanyLima" → Lima
 +
* "CompanyMike" → Mike
 +
* "CompanyNovember" → November
 +
* "CompanyOscar" → Oscar
 +
* "CompanyPapa" → Papa
 +
* "CompanyQuebec" → Quebec
 +
* "CompanyRomeo" → Romeo
 +
* "CompanySierra" → Sierra
 +
* "CompanyTango" → Tango
 +
* "CompanyUniform" → Uniform
 +
* "CompanyVictor" → Victor
 +
* "CompanyWhiskey" → Whiskey
 +
* "CompanyXray" → X-Ray
 +
* "CompanyYankee" → Yankee
 +
* "CompanyZulu" → Zulu
 +
 
 +
'''%GroupNames''':
 +
* "Alpha" → Alpha
 +
* "Bravo" → Bravo
 +
* "Charlie" → Charlie
 +
* "Delta" → Delta
 +
* "Echo" → Echo
 +
* "Foxtrot" → Foxtrot
 +
* "Golf" → Golf
 +
* "Hotel" → Hotel
 +
* "November" → November
 +
* "Kilo" → Kilo
 +
* "Yankee" → Yankee
 +
* "Zulu" → Zulu
 +
* "Two" → Two
 +
* "Three" → Three
 +
* "Buffalo" → Buffalo
 +
* "Guardian" → Guardian
 +
* "Convoy" → Convoy
 +
* "Fox" → Fox
 +
 
 +
'''%GroupColors''':
 +
* "GroupColor0" → (nothing)
 +
* "GroupColor1" → Black
 +
* "GroupColor2" → Red
 +
* "GroupColor3" → Green
 +
* "GroupColor4" → Blue
 +
* "GroupColor5" → Yellow
 +
* "GroupColor6" → Orange
 +
* "GroupColor7" → Pink
 +
* "Six" → Six
 +
</spoiler>}}
 +
{{Informative | From '''{{arma1}}''', you can freely decide the callsign, e.g {{Inline code | [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}}
 +
{{Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler>
 +
'''Letter:'''
 +
* "Alpha"
 +
* "Bravo"
 +
* "Charlie"
 +
* "Delta"
 +
* "Echo"
 +
* "Foxtrot"
 +
* "Golf"
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* "Hotel"
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* "Kilo"
 +
* "Yankee"
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* "Zulu"
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* "Buffalo"
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* "Convoy"
 +
* "Guardian"
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* "November"
 +
* "Two"
 +
* "Three"
 +
* "Fox"
 +
 
 +
'''Colour:'''
 +
* "GroupColor0" → (nothing)
 +
* "GroupColor1" → Black
 +
* "GroupColor2" → Red
 +
* "GroupColor3" → Green
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* "GroupColor4" → Blue
 +
* "GroupColor5" → Yellow
 +
* "GroupColor6" → Orange
 +
* "GroupColor7" → Pink
 +
* "Six" → Six
 +
</spoiler>
 +
The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler>
 +
* STR_CFG_''GRPNAMES''_'''ALPHA'''
 +
* STR_CFG_''GRPNAMES''_'''FOX'''
 +
* STR_CFG_''GRPCOL''_'''BLACK'''
 +
* STR_CFG_''GRPNAMES''_'''SIX''' (unlike its name suggests, this is a "group colour")
 +
* STR_CFG_FIREFLYBASE
 +
* STR_CFG_PAPABEAR
 +
* STR_CFG_HQ_BASE</spoiler>}}
 +
 
 +
For the global variant of this command see [[setGroupIdGlobal]].
 +
 
 +
| group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN]
 +
 
 +
|p1= group: [[Object]] or [[Group]]
 +
 
 +
|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]]
 +
 
 +
|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc)
  
<h3 style="display:none">Notes</h3>
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|p4= nameParam1: [[String]] - param keyword
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<dd class="notedate"></dd>
 
<dd class="note">In '''OFP''', group ID format must be [letter, color, picture] or [letter, color].
 
  
Letter is one of:
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| [[Nothing]]
* '''"Alpha"'''
 
* '''"Bravo"'''
 
* '''"Charlie"'''
 
* '''"Delta"'''
 
* '''"Echo"'''
 
* '''"Foxtrot"'''
 
* '''"Golf"'''
 
* '''"Hotel"'''
 
* '''"Kilo"'''
 
* '''"Yankee"'''
 
  
* '''"Zulu"'''
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|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"];
* '''"Buffalo"'''
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[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}}
* '''"Convoy"'''
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[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code>
* '''"Guardian"'''
 
* '''"November"'''
 
* '''"Two"'''
 
* '''"Three"'''
 
* '''"Fox"'''
 
  
Colour may be one of the following:
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|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"];
* '''"GroupColor0"''' - (Nothing)
+
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}}
* '''"GroupColor1"''' - Black
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[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code>
* '''"GroupColor2"''' - Red
 
* '''"GroupColor3"''' - Green
 
* '''"GroupColor4"''' - Blue
 
* '''"GroupColor5"''' - Yellow
 
* '''"GroupColor6"''' - Orange
 
* '''"GroupColor7"''' - Pink
 
* '''"Six"''' - Six</dd>
 
<dd class="notedate">Posted on August 4, 2006 - 11:01</dd>
 
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
 
  
Note that this command does not name the group. To call a [[group]] "grp1", for example, write this in the init field of the [[group]] [[leader]]:
+
|x3= '''ArmA / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code>
  
grp1 <nowiki>=</nowiki> [[group]] this
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|x4= '''OFP''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code>
</dd>
 
  
<dd class="notedate">Posted on December 9, 2006 - 12:20</dd>
+
| [[setGroupIdGlobal]], [[groupId]], [[group]]
<dt class="note">'''[[User:Mondkalb|Mondkalb]]'''</dt><dd class="note">''Selfdefined Callsigns:''
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}}
  
In [[Armed Assault]] you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces".
+
<dl class="command_description">
 +
<!-- Note Section BEGIN -->
  
this setgroupId ["Attackteam"]
+
<dd class="notedate">Posted on April 21, 2015 - 23:21 (UTC)</dd>
 +
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
 +
<dd class="note">
 +
List of available keywords from config: <code>"[[if]] (([[configName]] _x) select [0, 5] == 'group') [[then]] {
 +
[[diag_log]] ('%' + [[configName]] _x);
 +
[[for]] '_i' [[from]] 0 [[to]] [[count]] [[_x]] - 1 [[do]] {
 +
[[diag_log]] ('* ""' + [[configName]] (_x [[select]] _i) + '"" → ' + [[getText]] (([[_x]] [[select]] _i) >> 'name'));
 +
};
 +
}; [[false]]" [[configClasses]] ([[configFile]] >> "CfgWorlds");</code>
 
</dd>
 
</dd>
<dd class="notedate"></dd>
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
 
<dd class="note">
 
In '''OFP v1.96''', the radio callsign strings for a mission can be redefined  by creating a [[Stringtable.csv_File_Format|stringtable.csv]] in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
 
  
</dd>
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
  
<h3 style="display:none">Bottom Section</h3>
 
  
  
[[Category:Scripting Commands|SETGROUPID]]
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETGROUPID]]
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[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETGROUPID]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETGROUPID]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
 +
{{GameCategory|arma3|Scripting Commands}}
 +
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 14:38, 18 January 2021

Template:Command

Posted on April 21, 2015 - 23:21 (UTC)
Killzone Kid
List of available keywords from config: "if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");