Difference between revisions of "setGroupId"

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{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
+
| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= local |= Arguments in MP
+
|arg= global |Multiplayer Arguments=
  
|eff= local |= Effects in MP
+
|eff= local |Multiplayer Effects=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Set a group's identity.  
+
| Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
|= Description
+
<code>group1 [[setGroupId]] ["Active Group"];
____________________________________________________________________________________________
+
group2 [[setGroupId]] ["Inactive Group"];
 +
 
 +
group2 [[setGroupId]] ["Active Group"]; {{cc|group1 is "Inactive Group" now}}</code>
 +
 
 +
The identity setup can also consist of format keywords (marked with %) and param keywords taken from '''CfgWorlds''' config.
 +
Basically it is like [[format]] command but with some special group keywords (See Example 2).
 +
 
 +
{{Feature arma3 | Possible {{arma3}} values: <spoiler>
 +
'''%GroupSquad''':
 +
* "Squad1" → 1
 +
* "Squad2" → 2
 +
* "Squad3" → 3
 +
* "Squad4" → 4
 +
 
 +
'''%GroupPlatoon''':
 +
* "Platoon1" → 1
 +
* "Platoon2" → 2
 +
* "Platoon3" → 3
 +
* "Platoon4" → 4
 +
 
 +
'''%GroupCompany''':
 +
* "CompanyAlpha" → Alpha
 +
* "CompanyBravo" → Bravo
 +
* "CompanyCharlie" → Charlie
 +
* "CompanyDelta" → Delta
 +
* "CompanyEcho" → Echo
 +
* "CompanyFoxtrot" → Foxtrot
 +
* "CompanyGolf" → Golf
 +
* "CompanyHotel" → Hotel
 +
* "CompanyIndia" → India
 +
* "CompanyKilo" → Kilo
 +
* "CompanyLima" → Lima
 +
* "CompanyMike" → Mike
 +
* "CompanyNovember" → November
 +
* "CompanyOscar" → Oscar
 +
* "CompanyPapa" → Papa
 +
* "CompanyQuebec" → Quebec
 +
* "CompanyRomeo" → Romeo
 +
* "CompanySierra" → Sierra
 +
* "CompanyTango" → Tango
 +
* "CompanyUniform" → Uniform
 +
* "CompanyVictor" → Victor
 +
* "CompanyWhiskey" → Whiskey
 +
* "CompanyXray" → X-Ray
 +
* "CompanyYankee" → Yankee
 +
* "CompanyZulu" → Zulu
  
| group '''setGroupId''' [nameFomat, nameParam1, ...] |= Syntax
+
'''%GroupNames''':
 +
* "Alpha" → Alpha
 +
* "Bravo" → Bravo
 +
* "Charlie" → Charlie
 +
* "Delta" → Delta
 +
* "Echo" → Echo
 +
* "Foxtrot" → Foxtrot
 +
* "Golf" → Golf
 +
* "Hotel" → Hotel
 +
* "November" → November
 +
* "Kilo" → Kilo
 +
* "Yankee" → Yankee
 +
* "Zulu" → Zulu
 +
* "Two" → Two
 +
* "Three" → Three
 +
* "Buffalo" → Buffalo
 +
* "Guardian" → Guardian
 +
* "Convoy" → Convoy
 +
* "Fox" → Fox
  
|p1= group: [[Object]] or [[Group]] |= Parameter 1
+
'''%GroupColors''':
 +
* "GroupColor0" → (nothing)
 +
* "GroupColor1" → Black
 +
* "GroupColor2" → Red
 +
* "GroupColor3" → Green
 +
* "GroupColor4" → Blue
 +
* "GroupColor5" → Yellow
 +
* "GroupColor6" → Orange
 +
* "GroupColor7" → Pink
 +
* "Six" → Six
 +
</spoiler>}}
 +
{{Informative | From '''{{arma}}''', you can freely decide the callsign, e.g {{Inline code | [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}}
 +
{{Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler>
 +
'''Letter:'''
 +
* "Alpha"
 +
* "Bravo"
 +
* "Charlie"
 +
* "Delta"
 +
* "Echo"
 +
* "Foxtrot"
 +
* "Golf"
 +
* "Hotel"
 +
* "Kilo"
 +
* "Yankee"
 +
* "Zulu"
 +
* "Buffalo"
 +
* "Convoy"
 +
* "Guardian"
 +
* "November"
 +
* "Two"
 +
* "Three"
 +
* "Fox"
  
|p2= [nameFomat, nameParam1 ...]: [[Array]] of strings. |= Parameter 2
+
'''Colour:'''
 +
* "GroupColor0" → (nothing)
 +
* "GroupColor1" → Black
 +
* "GroupColor2" → Red
 +
* "GroupColor3" → Green
 +
* "GroupColor4" → Blue
 +
* "GroupColor5" → Yellow
 +
* "GroupColor6" → Orange
 +
* "GroupColor7" → Pink
 +
* "Six" → Six
 +
</spoiler>
 +
The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler>
 +
* STR_CFG_''GRPNAMES''_'''ALPHA'''
 +
* STR_CFG_''GRPNAMES''_'''FOX'''
 +
* STR_CFG_''GRPCOL''_'''BLACK'''
 +
* STR_CFG_''GRPNAMES''_'''SIX''' (unlike its name suggests, this is a "group colour")
 +
* STR_CFG_FIREFLYBASE
 +
* STR_CFG_PAPABEAR
 +
* STR_CFG_HQ_BASE</spoiler>}}
  
| [[Nothing]] |= Return value
+
For the global variant of this command see [[setGroupIdGlobal]]. |DESCRIPTION=
____________________________________________________________________________________________
 
 
 
|x1= '''OFP''':<pre>_group1 setGroupId ["Delta","GroupColor4"]</pre> |= Example 1
 
|x2= '''ArmA''':<pre>_group1 setGroupId ["Assault Squad"]</pre> |= Example 2
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| |= See also
+
| group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN] |SYNTAX=
  
}}
+
|p1= group: [[Object]] or [[Group]] |PARAMETER1=
  
<h3 style="display:none">Notes</h3>
+
|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]] |PARAMETER2=
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">
 
<dd class="note">In '''OFP''', group ID format must be [letter, color, picture] or [letter, color].
 
  
Letter is one of:  
+
|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc) |PARAMETER3=
* '''"Alpha"'''
 
* '''"Bravo"'''
 
* '''"Charlie"'''
 
* '''"Delta"'''
 
* '''"Echo"'''
 
* '''"Foxtrot"'''
 
* '''"Golf"'''
 
* '''"Hotel"'''
 
* '''"Kilo"'''
 
* '''"Yankee"'''
 
  
* '''"Zulu"'''
+
|p4= nameParam1: [[String]] - param keyword |PARAMETER4=
* '''"Buffalo"'''
 
* '''"Convoy"'''
 
* '''"Guardian"'''
 
* '''"November"'''
 
* '''"Two"'''
 
* '''"Three"'''
 
* '''"Fox"'''
 
  
Colour may be one of the following:
+
| [[Nothing]] |RETURNVALUE=
* '''"GroupColor0"''' - (Nothing)
+
____________________________________________________________________________________________
* '''"GroupColor1"''' - Black
 
* '''"GroupColor2"''' - Red
 
* '''"GroupColor3"''' - Green
 
* '''"GroupColor4"''' - Blue
 
* '''"GroupColor5"''' - Yellow
 
* '''"GroupColor6"''' - Orange
 
* '''"GroupColor7"''' - Pink
 
* '''"Six"''' - Six
 
<dd class="notedate">Posted on August 4, 2006 - 11:01
 
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
 
  
Note that this command does not name the group. To call a [[group]] "grp1", for example, write this in the init field of the [[group]] [[leader]]:
+
|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"];
 +
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}}
 +
[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code> |EXAMPLE1=
  
grp1 <nowiki>=</nowiki> [[group]] this
+
|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"];
 +
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}}
 +
[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code> |EXAMPLE2=
  
 +
|x3= '''ArmA / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code> |EXAMPLE3=
  
<dd class="notedate">Posted on December 9, 2006 - 12:20
+
|x4= '''OFP''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code> |EXAMPLE4=
<dt class="note">'''[[User:Mondkalb|Mondkalb]]'''<dd class="note">''Selfdefined Callsigns:''
+
____________________________________________________________________________________________
  
In [[Armed Assault]] you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces".
+
| [[setGroupIdGlobal]], [[groupId]], [[group]] |SEEALSO=
 +
}}
  
this setgroupId ["Attackteam"]
+
<h3 style="display:none">Notes</h3>
 +
<dl class="command_description">
 +
<!-- Note Section BEGIN -->
  
<dd class="notedate">
+
<dd class="notedate">Posted on April 21, 2015 - 23:21 (UTC)</dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
+
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
 
<dd class="note">
 
<dd class="note">
In '''OFP v1.96''', the radio callsign strings for a mission can be redefined  by creating a [[Stringtable.csv_File_Format|stringtable.csv]] in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
+
List of available keywords from config: <code>"[[if]] (([[configName]] _x) select [0, 5] == 'group') [[then]] {
 
+
[[diag_log]] ('%' + [[configName]] _x);
 +
[[for]] '_i' [[from]] 0 [[to]] [[count]] [[_x]] - 1 [[do]] {
 +
[[diag_log]] ('* ""' + [[configName]] (_x [[select]] _i) + '"" → ' + [[getText]] (([[_x]] [[select]] _i) >> 'name'));
 +
};
 +
}; [[false]]" [[configClasses]] ([[configFile]] >> "CfgWorlds");</code>
 +
</dd>
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
Line 96: Line 186:
  
  
[[Category:Scripting Commands|SETGROUPID]]
+
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETGROUPID]]
+
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SETGROUPID]]
+
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETGROUPID]]
+
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:10, 2 September 2019

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g: group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now The identity setup can also consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords (See Example 2).
Arma 3 logo black.png
Possible Arma 3 values: Show text
From Armed Assault, you can freely decide the callsign, e.g group player setGroupId ["First Assault Recon Team"];.
In Operation Flashpoint, group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: Show text

The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names: Show text

For the global variant of this command see setGroupIdGlobal.

Syntax

Syntax:
group setGroupId [nameFormat, nameParam1, ..., nameParamN]
Parameters:
group: Object or Group
[nameFormat, nameParam1, ..., nameParamN]: Array
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParam1: String - param keyword
Return Value:
Nothing

Examples

Example 1:
Arma 3:group player setGroupId ["Some name for the group"]; hint groupId group player; // "Some name for the group" player sideChat "lalala"; // Some name for the group (KK): "lalala"
Example 2:
Arma 3:group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"]; hint groupId group player; // "Alpha :=: Red" player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
Example 3:
ArmA / Arma 2 / Arma 3: _group1 setGroupId ["Assault Squad"];
Example 4:
OFP: _group1 setGroupId ["Delta", "GroupColor4"]

Additional Information

Multiplayer:
-
See also:
setGroupIdGlobalgroupIdgroup

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on April 21, 2015 - 23:21 (UTC)
Killzone Kid
List of available keywords from config: "if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");

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