Difference between revisions of "setGroupId"

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(description example)
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| Set a group's identity.  
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| Sets a group's identity, how it will be displayed in chat, for example. The identity setup consists of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like [[format]] command but with some special group keywords. For Arma 3 possible values are:
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<br><br>
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%GroupSquad
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* "Squad1" -> 1
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* "Squad2" -> 2
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* "Squad3" -> 3
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* "Squad4" -> 4
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%GroupPlatoon
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* "Platoon1" -> 1
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* "Platoon2" -> 2
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* "Platoon3" -> 3
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* "Platoon4" -> 4
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%GroupCompany
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* "CompanyAlpha" -> Alpha
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* "CompanyBravo" -> Bravo
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* "CompanyCharlie" -> Charlie
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* "CompanyDelta" -> Delta
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* "CompanyEcho" -> Echo
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* "CompanyFoxtrot" -> Foxtrot
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* "CompanyGolf" -> Golf
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* "CompanyHotel" -> Hotel
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* "CompanyIndia" -> India
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* "CompanyKilo" -> Kilo
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* "CompanyLima" -> Lima
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* "CompanyMike" -> Mike
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* "CompanyNovember" -> November
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* "CompanyOscar" -> Oscar
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* "CompanyPapa" -> Papa
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* "CompanyQuebec" -> Quebec
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* "CompanyRomeo" -> Romeo
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* "CompanySierra" -> Sierra
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* "CompanyTango" -> Tango
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* "CompanyUniform" -> Uniform
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* "CompanyVictor" -> Victor
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* "CompanyWhiskey" -> Whiskey
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* "CompanyXray" -> X-Ray
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* "CompanyYankee" -> Yankee
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* "CompanyZulu" -> Zulu
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%GroupNames
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* "Alpha" -> Alpha
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* "Bravo" -> Bravo
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* "Charlie" -> Charlie
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* "Delta" -> Delta
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* "Echo" -> Echo
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* "Foxtrot" -> Foxtrot
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* "Golf" -> Golf
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* "Hotel" -> Hotel
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* "November" -> November
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* "Kilo" -> Kilo
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* "Yankee" -> Yankee
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* "Zulu" -> Zulu
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* "Two" -> Two
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* "Three" -> Three
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* "Buffalo" -> Buffalo
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* "Guardian" -> Guardian
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* "Convoy" -> Convoy
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* "Fox" -> Fox
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%GroupColors
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* "GroupColor1" -> Black
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* "GroupColor2" -> Red
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* "GroupColor3" -> Green
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* "GroupColor4" -> Blue
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* "GroupColor5" -> Yellow
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* "GroupColor6" -> Orange
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* "GroupColor7" -> Pink
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* "GroupColor0" ->
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* "Six" -> Six
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|= Description
 
|= Description
 
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| group '''setGroupId''' [nameFomat, nameParam1, ...] |= Syntax
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| group '''setGroupId''' [nameFormat, nameParam1, ...] |= Syntax
  
|p1= group: [[Object]] or [[Group]] |= Parameter 1
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|p2= group: [[Object]] or [[Group]] |= Parameter 1
  
|p2= [nameFomat, nameParam1 ...]: [[Array]] of strings. |= Parameter 2
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|p3= [nameFormat, nameParam1 ...]: [[Array]] |= Parameter 2
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|p4= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc) |= Parameter 2
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|p5= nameParam1 : [[String]] - param keyword |= Parameter 2
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|x1= '''OFP''':<code>_group1 [[setGroupId]] ["Delta","GroupColor4"]</code> |= Example 1
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|x1= '''Arma 3''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :=: %GroupColors","Alpha","GroupColor2"];
|x2= '''ArmA / ArmA 2''':<code>_group1 [[setGroupId]] ["Assault Squad"]</code> |= Example 2
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[[hint]] [[groupId]] [[group]] [[player]]; //"Alpha :=: Red"
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[[player]] [[sideChat]] "lalala"; //Alpha :=: Red (KK): "lalala"</code>|= Example 1
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|x2= '''OFP''':<code>_group1 [[setGroupId]] ["Delta","GroupColor4"]</code> |= Example 2
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|x3= '''ArmA / ArmA 2''':<code>_group1 [[setGroupId]] ["Assault Squad"]</code> |= Example 3
 
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| [[groupID]], [[group]] |= See also
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| [[groupId]], [[group]] |= See also
  
 
}}
 
}}

Revision as of 01:04, 22 April 2015

Template:Command

Notes

In OFP, group ID format must be [letter, color, picture] or [letter, color]. Letter is one of:
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
Colour may be one of the following:
  • "GroupColor0" - (Nothing)
  • "GroupColor1" - Black
  • "GroupColor2" - Red
  • "GroupColor3" - Green
  • "GroupColor4" - Blue
  • "GroupColor5" - Yellow
  • "GroupColor6" - Orange
  • "GroupColor7" - Pink
  • "Six" - Six
Posted on August 4, 2006 - 11:01
hardrock
Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
Posted on December 9, 2006 - 12:20
Mondkalb
Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
Ceeeb
In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.

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