setGroupId

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Description

Description:
Sets a group's identity, how it will be displayed in chat, for example. The identity setup consists of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords. For Arma 3 possible values are:

%GroupSquad
  • "Squad1" -> 1
  • "Squad2" -> 2
  • "Squad3" -> 3
  • "Squad4" -> 4
%GroupPlatoon
  • "Platoon1" -> 1
  • "Platoon2" -> 2
  • "Platoon3" -> 3
  • "Platoon4" -> 4
%GroupCompany
  • "CompanyAlpha" -> Alpha
  • "CompanyBravo" -> Bravo
  • "CompanyCharlie" -> Charlie
  • "CompanyDelta" -> Delta
  • "CompanyEcho" -> Echo
  • "CompanyFoxtrot" -> Foxtrot
  • "CompanyGolf" -> Golf
  • "CompanyHotel" -> Hotel
  • "CompanyIndia" -> India
  • "CompanyKilo" -> Kilo
  • "CompanyLima" -> Lima
  • "CompanyMike" -> Mike
  • "CompanyNovember" -> November
  • "CompanyOscar" -> Oscar
  • "CompanyPapa" -> Papa
  • "CompanyQuebec" -> Quebec
  • "CompanyRomeo" -> Romeo
  • "CompanySierra" -> Sierra
  • "CompanyTango" -> Tango
  • "CompanyUniform" -> Uniform
  • "CompanyVictor" -> Victor
  • "CompanyWhiskey" -> Whiskey
  • "CompanyXray" -> X-Ray
  • "CompanyYankee" -> Yankee
  • "CompanyZulu" -> Zulu
%GroupNames
  • "Alpha" -> Alpha
  • "Bravo" -> Bravo
  • "Charlie" -> Charlie
  • "Delta" -> Delta
  • "Echo" -> Echo
  • "Foxtrot" -> Foxtrot
  • "Golf" -> Golf
  • "Hotel" -> Hotel
  • "November" -> November
  • "Kilo" -> Kilo
  • "Yankee" -> Yankee
  • "Zulu" -> Zulu
  • "Two" -> Two
  • "Three" -> Three
  • "Buffalo" -> Buffalo
  • "Guardian" -> Guardian
  • "Convoy" -> Convoy
  • "Fox" -> Fox
%GroupColors
  • "GroupColor1" -> Black
  • "GroupColor2" -> Red
  • "GroupColor3" -> Green
  • "GroupColor4" -> Blue
  • "GroupColor5" -> Yellow
  • "GroupColor6" -> Orange
  • "GroupColor7" -> Pink
  • "GroupColor0" ->
  • "Six" -> Six
Groups:
Uncategorised

Syntax

Syntax:
group setGroupId [nameFormat, nameParam1, ..., nameParamN]
Parameters:
group: Object or Group
[nameFormat, nameParam1, ..., nameParamN]: Array
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParam1: String - param keyword
Return Value:
Nothing

Examples

Example 1:
Arma 3:group player setGroupId ["%GroupNames :=: %GroupColors","Alpha","GroupColor2"]; hint groupId group player; //"Alpha :=: Red" player sideChat "lalala"; //Alpha :=: Red (KK): "lalala"
Example 2:
OFP:_group1 setGroupId ["Delta","GroupColor4"]
Example 3:
ArmA / ArmA 2:_group1 setGroupId ["Assault Squad"]

Additional Information

See also:
groupIdgroup

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

In OFP, group ID format must be [letter, color, picture] or [letter, color]. Letter is one of:
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
Colour may be one of the following:
  • "GroupColor0" - (Nothing)
  • "GroupColor1" - Black
  • "GroupColor2" - Red
  • "GroupColor3" - Green
  • "GroupColor4" - Blue
  • "GroupColor5" - Yellow
  • "GroupColor6" - Orange
  • "GroupColor7" - Pink
  • "Six" - Six
Posted on August 4, 2006 - 11:01
hardrock
Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
Posted on December 9, 2006 - 12:20
Mondkalb
Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
Ceeeb
In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.

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