setLightIR: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "- True" to "- true")
Line 18: Line 18:
|p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar
|p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar


|p2= value: [[Boolean]] - [[true|True]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light
|p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 20:20, 25 September 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.06.

Description

Description:
Sets lightpoint in infrared range.
Groups:
Lights

Syntax

Syntax:
light setLightIR value
Parameters:
light: Object - Object of class "#lightpoint" or similar
value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
Return Value:
Nothing

Examples

Example 1:
myLight setLightIR true; // Visible with NVG only!

Additional Information

See also:
setLightColorsetLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note