Difference between revisions of "setLightVolumeShape"

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m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ")
(Arugment fix and add example)
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|p2= shapePath: [[String]]
 
|p2= shapePath: [[String]]
  
|p3= scale: [[Number]]
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|p3= scale: [[Array]] - [sizeX, sizeY, sizeZ]
  
 
|r1= [[Nothing]]
 
|r1= [[Nothing]]
 +
 +
|x1= <code>_light [[setLightVolumeShape]] ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];</code>
  
 
|seealso= [[setLightColor]], [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]]
 
|seealso= [[setLightColor]], [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]]
 
}}
 
}}

Revision as of 11:45, 4 November 2021

Hover & click on the images for description

Description

Description:
Sets the lightpoint (directional light #lightreflector)'s volume shape.
Groups:
Lights

Syntax

Syntax:
lightReflector setLightVolumeShape [shapePath, scale]
Parameters:
lightReflector : Object - Object of class #lightreflector)
shapePath: String
scale: Array - [sizeX, sizeY, sizeZ]
Return Value:
Nothing

Examples

Example 1:
_light setLightVolumeShape ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];

Additional Information

See also:
setLightColorsetLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightsetLightIR

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note