Difference between revisions of "setMarkerPosLocal"

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| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description
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| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |DESCRIPTION=
 
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| markerName '''setMarkerPosLocal''' pos |= Syntax
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| markerName '''setMarkerPosLocal''' pos |SYNTAX=
  
|p1= markerName: [[String]] |= Parameter 1
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|p1= markerName: [[String]] |PARAMETER1=
|p2= pos: [[Array]] - format [[Position2D]] or [[PositionAGL]] |= Parameter 2
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|p2= pos: [[Array]] - format [[Position2D]] or [[PositionAGL]] |PARAMETER2=
  
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
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|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |= Example 1
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|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |EXAMPLE1=
 
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| [[setMarkerAlpha]], [[setMarkerAlphaLocal]], [[setMarkerBrush]], [[setMarkerBrushLocal]], [[setMarkerColor]], [[setMarkerColorLocal]], [[setMarkerDir]], [[setMarkerDirLocal]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerShapeLocal]], [[setMarkerSize]], [[setMarkerSizeLocal]], [[setMarkerText]], [[setMarkerTextLocal]], [[setMarkerType]], [[setMarkerTypeLocal]] |= See also
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| [[setMarkerAlpha]], [[setMarkerAlphaLocal]], [[setMarkerBrush]], [[setMarkerBrushLocal]], [[setMarkerColor]], [[setMarkerColorLocal]], [[setMarkerDir]], [[setMarkerDirLocal]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerShapeLocal]], [[setMarkerSize]], [[setMarkerSizeLocal]], [[setMarkerText]], [[setMarkerTextLocal]], [[setMarkerType]], [[setMarkerTypeLocal]] |SEEALSO=
  
 
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Revision as of 14:47, 7 April 2019

Introduced with Armed Assault version 1.04
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D or PositionAGL
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

Multiplayer:
-
See also:
setMarkerAlphasetMarkerAlphaLocalsetMarkerBrushsetMarkerBrushLocalsetMarkerColorsetMarkerColorLocalsetMarkerDirsetMarkerDirLocalsetMarkerPossetMarkerShapesetMarkerShapeLocalsetMarkerSizesetMarkerSizeLocalsetMarkerTextsetMarkerTextLocalsetMarkerTypesetMarkerTypeLocal

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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