setMarkerPosLocal: Difference between revisions
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|1.04|= Game version | |1.04|= Game version | ||
|eff= local |= | |eff= local |Multiplayer Effects= | ||
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| Moves the marker. | | Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When [[Object]] is used for position, [[PositionWorld]] of the object is used. |DESCRIPTION= | ||
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| markerName '''setMarkerPosLocal''' pos |= | | markerName '''setMarkerPosLocal''' pos |SYNTAX= | ||
|p1= markerName: [[String]] |= | |p1= markerName: [[String]] |PARAMETER1= | ||
|p2= pos: [[Array]] - format [[Position2D]] |= | |p2= pos: [[Array]] - format [[Position2D]], [[PositionAGL]] or [[Object]] (since Arma 3 v1.93.145584) |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo"</code> |= | |x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |EXAMPLE1= | ||
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| | |[[setMarkerPos]], [[setMarkerAlphaLocal]], [[setMarkerBrushLocal]], [[setMarkerColorLocal]], [[setMarkerDirLocal]], [[setMarkerShapeLocal]], [[setMarkerSizeLocal]], [[setMarkerTextLocal]], [[setMarkerTypeLocal]]|SEEALSO= | ||
}} | }} | ||
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[[Category:Scripting Commands ArmA|SETMARKERPOSLOCAL]] | [[Category:Scripting Commands ArmA|SETMARKERPOSLOCAL]] | ||
[[Category:Command Group: Markers|SETMARKERPOSLOCAL]] | [[Category:Command Group: Markers|SETMARKERPOSLOCAL]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 12:13, 5 August 2019
Description
- Description:
- Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.
- Groups:
- Uncategorised
Syntax
- Syntax:
- markerName setMarkerPosLocal pos
- Parameters:
- markerName: String
- pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
- Return Value:
- Nothing
Examples
- Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";
Additional Information
- See also:
- setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal
Notes
-
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