setMarkerPosLocal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (setMarkerPos takes 3D Position)
m (Text replacement - "|= Game version" to "|Game version=")
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma |= Game name
| arma |Game name=


|1.04|= Game version
|1.04|Game version=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Moves the marker. |= Description
| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When [[Object]] is used for position, [[PositionWorld]] of the object is used. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| markerName '''setMarkerPosLocal''' pos |= Syntax
| markerName '''setMarkerPosLocal''' pos |SYNTAX=


|p1= markerName: [[String]] |= Parameter 1
|p1= markerName: [[String]] |PARAMETER1=
|p2= pos: [[Array]] - format [[Position2D]] or [[PositionAGL]] |= Parameter 2
|p2= pos: [[Array]] - format [[Position2D]], [[PositionAGL]] or [[Object]] (since Arma 3 v1.93.145584) |PARAMETER2=




| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |= Example 1
|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setMarkerAlpha]], [[setMarkerAlphaLocal]], [[setMarkerBrush]], [[setMarkerBrushLocal]], [[setMarkerColor]], [[setMarkerColorLocal]], [[setMarkerDir]], [[setMarkerDirLocal]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerShapeLocal]], [[setMarkerSize]], [[setMarkerSizeLocal]], [[setMarkerText]], [[setMarkerTextLocal]], [[setMarkerType]], [[setMarkerTypeLocal]] |= See also
|[[setMarkerPos]], [[setMarkerAlphaLocal]], [[setMarkerBrushLocal]], [[setMarkerColorLocal]], [[setMarkerDirLocal]], [[setMarkerShapeLocal]], [[setMarkerSizeLocal]], [[setMarkerTextLocal]], [[setMarkerTypeLocal]]|SEEALSO=


}}
}}

Revision as of 20:53, 1 September 2019

-wrong parameter ("Arma") defined!-1.04
Hover & click on the images for description

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.
Groups:
Uncategorised

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section