setMarkerPosLocal

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Revision as of 12:13, 5 August 2019 by Erentar (talk | contribs) (template:command argument fix)
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Introduced with Armed Assault version 1.04
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

Multiplayer:
-
See also:
setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal

Notes

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Notes

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